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GetTile problems
DSLua Community
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December 02, 2008, 09:10:59 AM
1723 Posts in 315 Topics by 6337 Members
Latest Member: TrourfKeereig
DSLua Community  |  DSLua - Best scripting language for Nintendo DS  |  Need Help?  |  GetTile problems « previous next »
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Author Topic: GetTile problems  (Read 861 times)
asiekierka
New Moon
*
Posts: 4


« on: November 02, 2007, 01:28:05 PM »

ldr_f = BGBotMap:GetTile(11,8)
ldr_h = BGBotMap:GetTile(12,8)
ldr_n = BGBotMap:GetTile(13,8)


BGBotMap is a tiled map.
That part gives me the error "loop in gettable stack traceback". Does anybody know a solution? Or should i post more of the code?
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asiekierka
New Moon
*
Posts: 4


« Reply #1 on: November 18, 2007, 04:13:17 AM »

I'm still waiting for answering...
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manu62300
Waxing Crescent
**
Posts: 97



« Reply #2 on: November 21, 2007, 03:20:30 AM »

function GetTile()
if (x < 0) return 1;
return BGBotMap[((y>>3)*32) + (x>>3)]
end

just a suggestion or more code ?
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XtreamLua.com
La Référence en programmation sur PSP & DS
xtreamlua.miniville.fr
Bon dev...;
Jeremysr
Waxing Gibbous
****
Posts: 254



WWW
« Reply #3 on: November 21, 2007, 04:43:40 PM »

I'm pretty sure it's a bug with DSLua.
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manu62300
Waxing Crescent
**
Posts: 97



« Reply #4 on: November 22, 2007, 04:08:58 AM »

Sypherce a new version ?  Wink
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XtreamLua.com
La Référence en programmation sur PSP & DS
xtreamlua.miniville.fr
Bon dev...;
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