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Guacamole homebrew
DSLua Community
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November 20, 2008, 12:40:59 PM
1723 Posts in 315 Topics by 5677 Members
Latest Member: wahShovesmava
DSLua Community  |  DSLua - Best scripting language for Nintendo DS  |  Home-brew/Hacks/Games/Projects  |  Guacamole homebrew « previous next »
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Author Topic: Guacamole homebrew  (Read 962 times)
Jryvn
New Moon
*
Posts: 4


« on: August 14, 2007, 11:10:42 PM »

I made a version of Guacamole for DSLua over the last two weeks (the project officially started in April, tho.)  I used GraphicsGale to make the sprites and background.  I used 0.7 to make it although I've tested it with 0.6 and it seems to work well. 

Right now it's a playable version but I need to do some gameplay tweeks and it seems to lock up when you try to play it a second time without reloading it.  Also in 0.7, the top screen stays in black and white despite having its own palette.

To play, just run it and press any key to begin.  Hit the emerging moles with your stylus to score points within the 60 second time span.  Keep especially vigil as some of the moles will insult you before popping back into the hole resulting in a penalty. Pressing start during the game will abort.

http://daltonlaffs.com/dman/guacamole.7z
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daltonlaffs
Waxing Gibbous
****
Posts: 340


Freaking Insane


WWW
« Reply #1 on: August 15, 2007, 07:15:45 AM »

It's not half a bad game. If you ever make another (bigger) game in DSLua, this would make a good minigame.
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Code:
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^^ That works, I SWEAR! ^^
manu62300
Waxing Crescent
**
Posts: 97



« Reply #2 on: August 16, 2007, 09:27:12 AM »

good game  Cheesy
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XtreamLua.com
La Référence en programmation sur PSP & DS
xtreamlua.miniville.fr
Bon dev...;
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