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TileSplitDS
DSLua Community
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November 20, 2008, 06:04:00 AM
1723 Posts in 315 Topics by 5662 Members
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DSLua Community  |  DSLua - Best scripting language for Nintendo DS  |  Home-brew/Hacks/Games/Projects  |  TileSplitDS « previous next »
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Author Topic: TileSplitDS  (Read 649 times)
daltonlaffs
Waxing Gibbous
****
Posts: 340


Freaking Insane


WWW
« on: July 06, 2007, 01:53:10 PM »

Hey all,

How many of you are fucking tired of splitting large images into those puny squares we call tiles? I know I am  Angry

And so, I am working on a solution: TileSplitDS.

Basically, it will work like this:

1) You give the script the X and Y of the raw file of an un-tile-fied image.
2) And you give the X and Y for what size you want your tiles to be.
3) And it spits out a raw file that can be processed like a framestrip.

I'm almost done with the first release now, I know how raws work after playing with one in my hex editor for a while, and I successfully extracted an 8 by 8 tile from a 64 by 64 raw file. More to come!
Logged

Code:
-- Bored? Read code line below.
-- Bored? Read code line above.



^^ That works, I SWEAR! ^^
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