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DSLua 0.7 released!
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November 20, 2008, 09:09:45 AM
1723 Posts in 315 Topics by 5669 Members
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DSLua Community  |  General DS Programming Chats  |  Code Hashing  |  DSLua 0.7 released! « previous next »
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Author Topic: DSLua 0.7 released!  (Read 11921 times)
daltonlaffs
Waxing Gibbous
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Posts: 340


Freaking Insane


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« on: June 18, 2007, 08:41:29 AM »

Hey all DSLua-ers!

Guess what? DSLua 0.7 is now released!

I've been a member of the development team since we first started work on 0.6, even though I couldn't help much (devkitpro just doesn't seem to work on this crap computer), I'm guessing it's OK for me to release the finished product.

Here's the link: http://bio-gaming.com/daltonlaffs/DSLua0.7.zip

Changelog:

- Keyboard functions added! Now DSLua can access PALib's internal keyboard functions!
- 3D functions added! 3D graphics are now possible!
- Support for unconverted BMP, JPG, and GIF images is now possible!
- For Slot-1 device users, you can now access an official Nintendo DS Rumble Pak with DSLua!
- DLDI support added in full! Patch with a DLDI of your choice!
- 16-bit backgrounds added!
- GBFS version fully removed -- emulator testing is now sadly impossible. PACK.BAT is no longer part of the package.
- The multiboot menu has been removed due to coding problems -- now DSLua automatically starts /scripts/main.lua (currently is a new multibooter).

Enjoy!

(And by the way, do the Keyboard and 3D functions work for you? I have a lot of problems with them, myself... maybe it's my Supercard Rumble?)
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Code:
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^^ That works, I SWEAR! ^^
sylus101
Waxing Crescent
**
Posts: 74



« Reply #1 on: June 18, 2007, 02:05:19 PM »

Holy crap it's faster... at least with one of my apps. I have tons of images (1543) loading as backgrounds with sorting and what not and in 0.6 it could take some time getting between them, especially if the sorting called for several to be skipped over.

Now it's lightning fast!!!

However... the sprites I had which loaded perfectly fine before are all glitched out... anyone else having sprite issues??
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daltonlaffs
Waxing Gibbous
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Posts: 340


Freaking Insane


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« Reply #2 on: June 18, 2007, 03:53:39 PM »

Yeah, I have that problem, too.

I solved it by running a Screen.WaitForVBL() before every Create, Free, Move, or SetFrame. It can make the images do a 'flash' thing sometimes, but it works (even my turbo 60-framesets-per-second script ran).
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Code:
-- Bored? Read code line below.
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^^ That works, I SWEAR! ^^
jester
First Quarter
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Posts: 123


Jester Corp DS Logo


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« Reply #3 on: June 19, 2007, 07:58:39 AM »

So this means i dont necessarily need .raw or .pal files!!

Thanks Daltonlaffs for your brilliant efforts!
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CURRENT PROJECT:

JesterCorp DS- 2D FIGHTING GAME!!! Due out August 19th 2007!!!Having Sprite Issues but Toast is helping me ALOT
TeenDev
New Moon
*
Posts: 8


« Reply #4 on: June 19, 2007, 08:47:44 PM »



(And by the way, do the Keyboard and 3D functions work for you? I have a lot of problems with them, myself... maybe it's my Supercard Rumble?)

Well I think its your SC Rumble cuz it works on my GBAMP, SC miniSD, and MMD.
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jeffx
Waxing Crescent
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Posts: 14

Lua Programmer


« Reply #5 on: June 19, 2007, 11:22:52 PM »

congratulations people

now I hope to see more tutorials and documentation
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jester
First Quarter
***
Posts: 123


Jester Corp DS Logo


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« Reply #6 on: June 20, 2007, 03:43:04 AM »

I hope aswell.  Grin
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CURRENT PROJECT:

JesterCorp DS- 2D FIGHTING GAME!!! Due out August 19th 2007!!!Having Sprite Issues but Toast is helping me ALOT
manu62300
Waxing Crescent
**
Posts: 97



« Reply #7 on: July 04, 2007, 05:40:17 AM »

don t working with my M3 CF Angry
« Last Edit: July 13, 2007, 02:41:28 PM by manu62300 » Logged

XtreamLua.com
La Référence en programmation sur PSP & DS
xtreamlua.miniville.fr
Bon dev...;
daltonlaffs
Waxing Gibbous
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Posts: 340


Freaking Insane


WWW
« Reply #8 on: July 04, 2007, 07:49:15 AM »

...did you remember to DLDI patch it?
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Code:
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^^ That works, I SWEAR! ^^
anolma
New Moon
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Posts: 1


« Reply #9 on: July 10, 2007, 05:01:52 AM »


I've been a member of the development team since we first started work on 0.6, even though I couldn't help much (devkitpro just doesn't seem to work on this crap computer), I'm guessing it's OK for me to release the finished product.


Have you tried this virtual-os for NDS development:
http://www.1emulation.com/forums/index.php?showtopic=22353
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TOAST
Waxing Crescent
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Posts: 87



« Reply #10 on: July 10, 2007, 09:17:29 PM »


I've been a member of the development team since we first started work on 0.6, even though I couldn't help much (devkitpro just doesn't seem to work on this crap computer), I'm guessing it's OK for me to release the finished product.


Have you tried this virtual-os for NDS development:
http://www.1emulation.com/forums/index.php?showtopic=22353
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manu62300
Waxing Crescent
**
Posts: 97



« Reply #11 on: July 11, 2007, 06:47:24 AM »

I patch it with DLDITool and not working  Undecided
« Last Edit: July 12, 2007, 05:10:28 PM by manu62300 » Logged

XtreamLua.com
La Référence en programmation sur PSP & DS
xtreamlua.miniville.fr
Bon dev...;
carpman
New Moon
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Posts: 1



WWW
« Reply #12 on: July 31, 2007, 11:14:12 AM »

Seeing problems with Keyboard and 3D and Wifi here too. DS Lite with G6 Real. I notice the same problems with C programs compiled against the latest stable PALib, so I think the problem is there.
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