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one palette for all your sprites! XD!
DSLua Community
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November 20, 2008, 07:53:48 AM
1723 Posts in 315 Topics by 5666 Members
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DSLua Community  |  DSLua - Best scripting language for Nintendo DS  |  Examples/Tutorials  |  one palette for all your sprites! XD! « previous next »
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Author Topic: one palette for all your sprites! XD!  (Read 3148 times)
daltonlaffs
Waxing Gibbous
****
Posts: 340


Freaking Insane


WWW
« Reply #15 on: June 18, 2007, 03:58:02 PM »

Yeah, but it has a lot of problems with 256 color bitmaps like these -- it has a really annoying habit of adding more than 256 into the bitmap, which stops it from converting properly in DSLua.  Angry
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^^ That works, I SWEAR! ^^
suloku
Waxing Crescent
**
Posts: 11


« Reply #16 on: June 19, 2007, 09:06:22 AM »

I haven't got any problems converting them, when "save as" click the options menu, select 8bit bmp and then 256 colors, with an adaptable palette.
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suloku
Waxing Crescent
**
Posts: 11


« Reply #17 on: June 21, 2007, 06:03:17 PM »

Just wanna say that gfx2gba actually allows to generate a single palette for several images, so 1 pal file, various raw(and map) files for the images.

Can be pretty useful, maybe better than adding the palette to the sprite.
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