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DSLua Collaboration
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November 20, 2008, 05:53:22 AM
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DSLua Collaboration
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Topic: DSLua Collaboration (Read 3550 times)
jester
First Quarter
Posts: 123
Jester Corp DS Logo
DSLua Collaboration
«
on:
October 27, 2006, 08:12:10 PM »
I think we should gather some DSLua coders and create one game or a program that is unique
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CURRENT PROJECT:
JesterCorp DS- 2D FIGHTING GAME!!! Due out August 19th 2007!!!Having Sprite Issues but Toast is helping me ALOT
daltonlaffs
Waxing Gibbous
Posts: 340
Freaking Insane
Re: DSLua Collaboration
«
Reply #1 on:
October 28, 2006, 11:27:55 AM »
Like a game where you poke a bomb to light the fuse which is eaten by a fish in a waterfall in a crater on mars?
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Code:
-- Bored? Read code line below.
-- Bored? Read code line above.
^^ That works, I SWEAR! ^^
jester
First Quarter
Posts: 123
Jester Corp DS Logo
Re: DSLua Collaboration
«
Reply #2 on:
October 28, 2006, 03:01:43 PM »
lol never mind then
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CURRENT PROJECT:
JesterCorp DS- 2D FIGHTING GAME!!! Due out August 19th 2007!!!Having Sprite Issues but Toast is helping me ALOT
daltonlaffs
Waxing Gibbous
Posts: 340
Freaking Insane
Re: DSLua Collaboration
«
Reply #3 on:
October 28, 2006, 03:39:34 PM »
No, no! I think it's a good idea... I was just joking (aint it obvious?)
Seriously, though..... what kind of game? Maybe something similar to Warioware Touched -- a bunch of DS microgames, we can all make them! Just 10-second-style minigames that use what DSLua already can!
And we can have 10 games run per compilation for starters... *goes off to make this idea work*
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Code:
-- Bored? Read code line below.
-- Bored? Read code line above.
^^ That works, I SWEAR! ^^
Jeremysr
Waxing Gibbous
Posts: 254
Re: DSLua Collaboration
«
Reply #4 on:
October 28, 2006, 03:48:47 PM »
Yeah that's a great idea, we'll need lots of ideas for games, lol...
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jester
First Quarter
Posts: 123
Jester Corp DS Logo
Re: DSLua Collaboration
«
Reply #5 on:
October 28, 2006, 07:06:29 PM »
yeah ok we should make it work so lets gather some coders and set up a IRC so thing so we can all talk about what kind of minigames or we could still use the forum
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CURRENT PROJECT:
JesterCorp DS- 2D FIGHTING GAME!!! Due out August 19th 2007!!!Having Sprite Issues but Toast is helping me ALOT
Jeremysr
Waxing Gibbous
Posts: 254
Re: DSLua Collaboration
«
Reply #6 on:
October 28, 2006, 07:40:34 PM »
Daltonlaffs has a chatroom on his site ->
http://daltonlaffs.bravehost.com
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jester
First Quarter
Posts: 123
Jester Corp DS Logo
Re: DSLua Collaboration
«
Reply #7 on:
October 29, 2006, 05:47:18 AM »
cool i think we should hold this off till DSLua version 0.0 (daltonlaffs revision) has come out
Logged
CURRENT PROJECT:
JesterCorp DS- 2D FIGHTING GAME!!! Due out August 19th 2007!!!Having Sprite Issues but Toast is helping me ALOT
daltonlaffs
Waxing Gibbous
Posts: 340
Freaking Insane
Re: DSLua Collaboration
«
Reply #8 on:
October 29, 2006, 08:32:47 AM »
I am almost done with the shell, should be done sometime today or tomorrow... I have officially named it 'DSLuaWare: Poked!'... even a cool logo image!
All the minigames will take place on the bottom screen. More info to come, as soon as I finish it!
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Code:
-- Bored? Read code line below.
-- Bored? Read code line above.
^^ That works, I SWEAR! ^^
Jeremysr
Waxing Gibbous
Posts: 254
Re: DSLua Collaboration
«
Reply #9 on:
October 29, 2006, 02:27:12 PM »
How does "the shell" work? Will it be easy to add/remove/change mini-games? How will you let "the shell" know what mini-games are present?
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daltonlaffs
Waxing Gibbous
Posts: 340
Freaking Insane
Re: DSLua Collaboration
«
Reply #10 on:
October 29, 2006, 02:44:29 PM »
The shell is like a Warioware: Touched! Gameset (for example, in 8-volt's games, you see a Nintendo-themed shell between games). It will be extremely easy to add/remove/change minigames, I made sure of that. You let it know what minigames are present by changing the minigame require(game) values in userinput.lua.
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Code:
-- Bored? Read code line below.
-- Bored? Read code line above.
^^ That works, I SWEAR! ^^
jester
First Quarter
Posts: 123
Jester Corp DS Logo
Re: DSLua Collaboration
«
Reply #11 on:
October 31, 2006, 02:51:59 PM »
well i think we should halt this project till your new version of DSlua is out daltonlaffs since my game kinda depends on it now since i have the art for the wifi i want in my game
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CURRENT PROJECT:
JesterCorp DS- 2D FIGHTING GAME!!! Due out August 19th 2007!!!Having Sprite Issues but Toast is helping me ALOT
daltonlaffs
Waxing Gibbous
Posts: 340
Freaking Insane
Re: DSLua Collaboration
«
Reply #12 on:
October 31, 2006, 04:08:35 PM »
For now, just continue with your development... you can always do Wifi after you finish Story Mode
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Code:
-- Bored? Read code line below.
-- Bored? Read code line above.
^^ That works, I SWEAR! ^^
Jeremysr
Waxing Gibbous
Posts: 254
Re: DSLua Collaboration
«
Reply #13 on:
October 31, 2006, 04:38:14 PM »
Can I see the shell? I want to work on it too...
And see exactly how to make the mini-games. They won't be seperate right? Maybe at the end of the require()'d game it will have a points variable that is set, that the shell uses to add to the total points
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brennan
Waxing Crescent
Posts: 44
Re: DSLua Collaboration
«
Reply #14 on:
November 03, 2006, 07:40:12 PM »
I did reg #dslua on blitzed (irc.blitzed.org) quite a while ago, I just never told anyone. Get ahold of me on MSN/AIM/IRC and I'll op you..
EDIT: here, i set up a pjIRC java client.
http://brennan.amidal.com/lua/chat/
«
Last Edit: November 03, 2006, 09:05:58 PM by brennan
»
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