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I want to display Japanese ward with DS lua !!
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January 08, 2009, 08:45:48 AM
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DSLua Community  |  DSLua - Best scripting language for Nintendo DS  |  Need Help?  |  I want to display Japanese ward with DS lua !! « previous next »
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Author Topic: I want to display Japanese ward with DS lua !!  (Read 688 times)
gyuki
New Moon
*
Posts: 2


« on: April 25, 2006, 11:26:36 AM »

Mail was put out to Mr.waruwaru yesterday.
However, it writes whether to reach neatly here for uneasiness.

DSlua is the one of Camig for the script user in Japan.
However, because Japanese cannot be displayed, ADVGame cannot be made.
If Mr.waruwaru is interesting, I will not regret any cooperation.
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waruwaru
Administrator
Waxing Crescent
*****
Posts: 94


« Reply #1 on: April 25, 2006, 02:47:07 PM »

Hello Gyuki-san,

Sorry for not reply sooner.  I have received your email.  Thank you for helping out.

I did some research last night in regards to Lua and internationalization.  Lua does support utf-8 in strings, but not as an identifier (such as variable name, function name..etc).  Looking at the patch that you have send me, it appears that it enables users to have function/variable names in multibyte character sets.  I have a couple of concerns:

- If I do enable Lua to allow MBCS, that may cause some issues for people in the other countries (sorting/string comparisons).  Also it may cause portability issues
- Even if I enable MBCS support right now, DSLua currently does not have the proper font support
- Most of the PA_Lib text drawing functions I am using do not support MBCS very well (I could be wrong)

So, here is my plan:
- implement some basic font functions first, so people at least use their own non-english font
- maybe include a basic 8x8 fontset for codepage 932 and other code pages
- implement a UTF-8/proportional font display system (similar to MoonShell), so people can use a better font

Hope that addresses your concern.  Let me know if you have other ideas/suggestions.

Thanks,
Waruwaru
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gyuki
New Moon
*
Posts: 2


« Reply #2 on: April 27, 2006, 01:10:29 PM »

Hello.Mr.waruwaru,

Thank you indeed for receiving the answer.

It is positive and is indeed reassuring in a multilingual support. I am convinced that I become the standard of the development program of NintendoDS in the future.

>So, here is my plan

- I think that the use of codepage 932 fontset is a good idea. The miso that capacity reduces is boiled. It seems to find it useful by a usual program.

- Calling same font display system as MoonShell is also interesting. I want to unite the script of ADV immediately when achieving it.

I do plan for the language in all by the last writing.
When DS lua supports several languages, I want to think about plan again.

Thanks!
gyuki@asiado
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