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LUApaint v1.1
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LUApaint v1.1
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Topic: LUApaint v1.1 (Read 5598 times)
Öhr GmbH
Waxing Crescent
Posts: 64
LUApaint v1.1
«
on:
March 10, 2006, 12:12:17 AM »
THIS PROJECT IS CLOSED
No updates anymore!
hey there!
it was posted on the news site(thx waruwaru), but heres it again.
http://oehr-gmbh.omgwtfbbq.de/LUApaint.zip
(this link will be updated if a new version comes out)
changelog:
v1.1
- Add: shows position of the selected RPG
- Add: splitted script
- bugfix: fixed the "overwrite memory"-bug*
v1.0
- Add: advance mode
- Add: draw lines instead of points
- Add: thickness
- rewrote noob mode
v0.3
- Add: more colors(10 different colors)
v0.2
- Add: pixelpainting :silly:
v0.1c
- bugfix: disabled last shown paint point after deletion.
v0.1
- first release
known bugs:
- "overwrite memory"-bug
(fixed)
:
http://rapidshare.de/files/17603359/bug.rar.html
plans for LUApaint:
- choose own color with RGB code (100%)
- more colors (100%)
FINISHED
- draw lines, circles and squares (33%)
- better interface, menu (35%)
- savefunction (0%)
Post edited by: Öhr GmbH, at: 2006/04/13 04:46
«
Last Edit: May 24, 2006, 01:40:08 PM by Öhr GmbH
»
Logged
waruwaru
Administrator
Waxing Crescent
Posts: 94
Re:LUApaint v0.1c
«
Reply #1 on:
March 10, 2006, 04:18:48 AM »
Öhr GmbH wrote:
Quote
im currently working on LUApaint v0.2 with pixel painting;)
but a error appears on loading the new LUApaint.
a error say this:
Code:
ERROR: script result 1
function
`/cf/LUA/SCRIPTS/LUApaint.lua:22:attempt to index global `BGBottom Bit 8 ' (a nil value) stack traceback: /cf/LUA/SCRIPTS/LUApaint.lua:22: in main chunk'
I am guessing 2 possibilities:
1. BGBottomBit8 variable name is not the same as what you used on the line where you called Screen.Load8BitBG(). Check to make sure the variable name and casing is the same
2. When I was quoting your message, I noticed there are some funky characters after the ':' character. Try erase and retype that line to see if it helps.
Btw, I noticed the link in your message is broken (had an extra </ br> at the end), might be because this silly board system.
Logged
Öhr GmbH
Waxing Crescent
Posts: 64
Re:LUApaint v0.1c
«
Reply #2 on:
March 10, 2006, 04:35:51 AM »
i sent u a link with the not working, but new luapaint.
these funky character are only in this errorreport.
my problem was your first guess
works now, but i have still a big bug:
the pixel always start on the top left corner instead under my pen. whats wrong?
Post edited by: Öhr GmbH, at: 2006/03/10 01:43
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waruwaru
Administrator
Waxing Crescent
Posts: 94
Re:LUApaint v0.1c
«
Reply #3 on:
March 10, 2006, 06:25:55 AM »
Öhr GmbH wrote:
Quote
but i have still a big bug:
the pixel always start on the top left corner instead under my pen. whats wrong?
The link you send me through the contact form doesn't work. Not sure if you send me another one. As for the upper left issue, I am guessing 2 things (again):
1. your x and y coordingates (stylus position) are set to 0 and not read in before the pixel is read. Check where you are setting them. Make sure you set them before drawing the pixel
2. if you see pixels jumping around, that is happening with all of the homebrew right now. You might have to put a bit more pressure when you draw.
Logged
Öhr GmbH
Waxing Crescent
Posts: 64
Re:LUApaint v0.1c
«
Reply #4 on:
March 10, 2006, 06:32:48 AM »
i fixed this already, but thanks for the answer
i have now a other problem:
i save everything on my cf card and now the data is lost:pinch:
holy shit! i have to recover it now. i hope its not totally lost!
i tell you if/when i get my data back.
1 other things:
if i painted to fast on my ds with my new(but now not anymore existing) LUApaint i get only points with missing points. its not in a line anymore. can i do something against this?
Post edited by: Öhr GmbH, at: 2006/03/10 03:33
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waruwaru
Administrator
Waxing Crescent
Posts: 94
Re:LUApaint v0.1c
«
Reply #5 on:
March 10, 2006, 06:38:20 AM »
Öhr GmbH wrote:
Quote
if i painted to fast on my ds with my new(but now not anymore existing) LUApaint i get only points with missing points. its not in a line anymore. can i do something against this?
I think you are moving your stylus faster than DSLua can handle. You might want to try instead of drawing pixels, try to draw lines between the old location and the new location until the stylus is released. Or just draw slower.
Check out example 03 for how to draw lines.
Logged
Öhr GmbH
Waxing Crescent
Posts: 64
Re:LUApaint v0.1c
«
Reply #6 on:
March 10, 2006, 06:42:22 AM »
no, i dont add lines yet.
perhaps later as a extra function, but now i have to resuce my data:unsure:
uhm can i draw 2x2 pixels? 1x1 is tooooo small i think:whistle:
Logged
Öhr GmbH
Waxing Crescent
Posts: 64
Re:LUApaint v0.1c
«
Reply #7 on:
March 10, 2006, 07:21:16 AM »
yahooo! got my files back:woohoo:
ok before i can release the new version i have to add the delete function.
this:
Code:
if Pads.Select() then
Text.EraseScreen( SCREEN_BOTTOM )
end
doesnt work anymore, because the new pictures arent built with letters anymore. so i have to use a other code. but which?
perhaps this:
Code:
8BitBackGround.Clear()
ill see, i try:laugh:
Logged
waruwaru
Administrator
Waxing Crescent
Posts: 94
Re:LUApaint v0.1c
«
Reply #8 on:
March 10, 2006, 07:50:18 AM »
Öhr GmbH wrote:
Quote
yahooo! got my files back:woohoo:
perhaps this:
Code:
8BitBackGround.Clear()
ill see, i try:laugh:
Congrats on the file recovert.
Yeah, you are on the right track. Since you can clear each backgrounds individualy, you have to call the function on the background you want to clear, something like
BGBottomBit8:Clear()
.
Logged
Öhr GmbH
Waxing Crescent
Posts: 64
Re:LUApaint v0.1c
«
Reply #9 on:
March 10, 2006, 07:59:47 AM »
finished! link updated on the first post!!!
@waruwaru, u did a mistake in the readme:
Quote
8 Bit Background functions:
- 8BitBackGround.SetPaletteColor()
- 8BitBackGround.Plot()
- 8BitBackGround.Line()
- 8BitBackGround.Clear()
everything is wrong, it has to be
Quote
8 Bit Background functions:
- 8BitBackGround:SetPaletteColor()
- 8BitBackGround:Plot()
- 8BitBackGround:Line()
- 8BitBackGround:Clear()
if you use "." it crashs.
Logged
waruwaru
Administrator
Waxing Crescent
Posts: 94
Re:LUApaint v0.1c
«
Reply #10 on:
March 12, 2006, 05:36:34 AM »
Öhr GmbH wrote:
Quote
@waruwaru, u did a mistake in the readme:
if you use "." it crashs.
Thanks for pointing that out. I just updated the README.TXT for the next version.
Btw, interesting screen shot you've got there. Is that Freddy?
P.S: when posing in this silly forum software, you can try the
code
tags so the silly software won't convert stuff to smily faces...
Post edited by: waruwaru, at: 2006/03/12 02:37
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HtheB
New Moon
Posts: 2
Re:LUApaint v0.1c
«
Reply #11 on:
March 12, 2006, 08:04:04 AM »
öhr..
your doing it very well
Logged
Öhr GmbH
Waxing Crescent
Posts: 64
Re:LUApaint v0.1c
«
Reply #12 on:
March 12, 2006, 11:54:52 PM »
thx htheb, i love you:silly:
k ill put it in
Code:
next time
P.S. its saladfingers:
http://img299.imageshack.us/img299/1764/3e2e444ba1715a05491f1b9516654f.jpg
watch it on newgrounds:
http://www.newgrounds.com/portal/view/178546
Post edited by: Öhr GmbH, at: 2006/03/12 21:12
Logged
Öhr GmbH
Waxing Crescent
Posts: 64
Re:LUApaint v0.3
«
Reply #13 on:
March 17, 2006, 01:13:40 AM »
UPDATE!
v0.3 is out now:woohoo:
thanks to AgentQ and waruwaru for some help!;)
Logged
Öhr GmbH
Waxing Crescent
Posts: 64
Re:LUApaint v0.3
«
Reply #14 on:
March 23, 2006, 06:22:45 AM »
Progress!
in the next version, youll be able to set the RGB color on your own!
90% complete
Post edited by: Öhr GmbH, at: 2006/03/23 14:20
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