Hello, just a while that I don't surf this forum, but I was no able to "have time" for luads.
Now, I'm back, and I would like to know, if the developers are still working on the next release of Luads This becose, before I and my friends rework on our project, we want to know (if possible) if the develop of Luads will be.
PLEASE. I beg of you people. Make DsLua work once more! Couldn't you atleast make 0.7 working properly!? I spent a whole day reading up on DSlua and planning out a game in my head only to find out that 0.6 doesn't work on M3 simply and 0.7 is crap.
Alright, I've seen the excellent work some of you guys have made with DSLua and the subsequent silencing of this creative output. Anybody interested in bringing DSLua up to date with the current PALib release? (i.e. the 080203 Community Release) Now that I've got a handle on how the Lua C API works (and done a little Lua coding on the DS, albeit mostly without DSLua), I'm ready to lend a hand getting this ship off the rocks and back into smoother waters.
Anybody left around here interested? If you need to find me, I generally lurk around the PALib forums (palib.info) dispensing misinformation that appears to be wisdom.
When calling Socket:Send, what is "buffer" supposed to be?
I tried sending "hi" but my PC application never receives it.
Code:
top = Screen.LoadTextBG( )
Screen.Initialize( 1, top )
top:PrintXY( 0, 0, "Connecting.." )
if Wifi.ConnectWFC( ) then sock = Wifi.InitTCP( "192.168.1.102", 9001 ) top:PrintXY( 0, 0, "Connected." ) sock:Send( "hi" ) while not Stylus.Down( ) do end while Stylus.Down( ) do end else top:PrintXY( 0, 0, "Could not connect." ) end
I basically think that it just needs to be built upon - at least to get a good base. It wil eventually need to be rewritten for everything to run efficiently on the DS