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Title: Background image problem Post by: Blalien on June 20, 2007, 11:23:44 AM Hello,
I was just testing some things with an existing script, but i encounterd a problem with the background image and text When i start the script, the text pops up in the bottom screen and then the image pops up in the upper screen and the text dissapears again. Does someone know te problem? heres the script: Code: -- declaration SCREEN_TOP = 1 SCREEN_BOTTOM = 0 BGTop16Bit = Screen.Load16BitBG() BGBotText = Screen.LoadTextBG() --BGBot16Bit = Screen.Load16BitBG() Screen.Initialize(SCREEN_TOP, BGTop16Bit) Screen.Initialize(SCREEN_BOTTOM, BGBotText) --Screen.Initialize(SCREEN_BOTTOM, BGBot16Bit) -- print some instructions BGBotText:PrintXY( 0, 0, "Lights, LEDs, Lids, and Screens" ) BGBotText:PrintXY( 0, 2, "Press A to Toggle Bottom Light" ) BGBotText:PrintXY( 0, 3, "Press B to Toggle Top Light" ) BGBotText:PrintXY( 0, 4, "Press X to Toggle LED Blinking" ) BGBotText:PrintXY( 0, 5, "Press Y to Toggle LED Speed" ) BGBotText:PrintXY( 0, 6, "Press L to Toggle Screens" ) BGBotText:PrintXY( 0, 8, "Close DS to Toggle Lid Indicator" ) BGBotText:PrintXY( 0, 10, "Press START to exit" ) screenLight0Status = 1 screenLight1Status = 1 ledBlinking = 0 ledSpeed = 0 file = assert(io.open("test.bmp", "rb")) image = file:read("*all") Image.LoadBMP(SCREEN_TOP, 0, 0, image) --file2 = assert(io.open("test2.bmp", "rb")) --image2 = file2:read("*all") --Image.LoadBMP(SCREEN_BOTTOM, 0, 0, image2) -- enter play loop while true do if Pads.A() then if screenLight0Status == 1 then screenLight0Status = 0 else screenLight0Status = 1 end DSLua.SetScreenLight(0, screenLight0Status) while Pads.A() do end end if Pads.B() then if screenLight1Status == 1 then screenLight1Status = 0 else screenLight1Status = 1 end DSLua.SetScreenLight(1, screenLight1Status) while Pads.B() do end end if Pads.X() then if ledBlinking == 1 then ledBlinking = 0 else ledBlinking = 1 end DSLua.SetLedBlink(ledBlinking, ledSpeed) while Pads.X() do end end if Pads.Y() then if ledSpeed == 1 then ledSpeed = 0 else ledSpeed = 1 end DSLua.SetLedBlink(ledBlinking, ledSpeed) while Pads.Y() do end end if Pads.L() then DSLua.SwitchScreens() while Pads.L() do end end if DSLua.LidClosed() then DSLua.SetScreenLight(0, 0) DSLua.SetScreenLight(1, 0) DSLua.SetLedBlink(1, 1) while DSLua.LidClosed() do end DSLua.SetLedBlink(ledBlinking, ledSpeed) DSLua.SetScreenLight(0, screenLight0Status) DSLua.SetScreenLight(1, screenLight1Status) end if Pads.Start() then break end Screen.WaitForVBL() end |