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Title: DSLua 0.7 released! Post by: daltonlaffs on June 18, 2007, 08:41:29 AM Hey all DSLua-ers!
Guess what? DSLua 0.7 is now released! I've been a member of the development team since we first started work on 0.6, even though I couldn't help much (devkitpro just doesn't seem to work on this crap computer), I'm guessing it's OK for me to release the finished product. Here's the link: http://bio-gaming.com/daltonlaffs/DSLua0.7.zip (http://bio-gaming.com/daltonlaffs/DSLua0.7.zip) Changelog: - Keyboard functions added! Now DSLua can access PALib's internal keyboard functions! - 3D functions added! 3D graphics are now possible! - Support for unconverted BMP, JPG, and GIF images is now possible! - For Slot-1 device users, you can now access an official Nintendo DS Rumble Pak with DSLua! - DLDI support added in full! Patch with a DLDI of your choice! - 16-bit backgrounds added! - GBFS version fully removed -- emulator testing is now sadly impossible. PACK.BAT is no longer part of the package. - The multiboot menu has been removed due to coding problems -- now DSLua automatically starts /scripts/main.lua (currently is a new multibooter). Enjoy! (And by the way, do the Keyboard and 3D functions work for you? I have a lot of problems with them, myself... maybe it's my Supercard Rumble?) Title: Re: DSLua 0.7 released! Post by: sylus101 on June 18, 2007, 02:05:19 PM Holy crap it's faster... at least with one of my apps. I have tons of images (1543) loading as backgrounds with sorting and what not and in 0.6 it could take some time getting between them, especially if the sorting called for several to be skipped over.
Now it's lightning fast!!! However... the sprites I had which loaded perfectly fine before are all glitched out... anyone else having sprite issues?? Title: Re: DSLua 0.7 released! Post by: daltonlaffs on June 18, 2007, 03:53:39 PM Yeah, I have that problem, too.
I solved it by running a Screen.WaitForVBL() before every Create, Free, Move, or SetFrame. It can make the images do a 'flash' thing sometimes, but it works (even my turbo 60-framesets-per-second script ran). Title: Re: DSLua 0.7 released! Post by: jester on June 19, 2007, 07:58:39 AM So this means i dont necessarily need .raw or .pal files!!
Thanks Daltonlaffs for your brilliant efforts! Title: Re: DSLua 0.7 released! Post by: TeenDev on June 19, 2007, 08:47:44 PM (And by the way, do the Keyboard and 3D functions work for you? I have a lot of problems with them, myself... maybe it's my Supercard Rumble?) Well I think its your SC Rumble cuz it works on my GBAMP, SC miniSD, and MMD. Title: Re: DSLua 0.7 released! Post by: jeffx on June 19, 2007, 11:22:52 PM congratulations people
now I hope to see more tutorials and documentation Title: Re: DSLua 0.7 released! Post by: jester on June 20, 2007, 03:43:04 AM I hope aswell. ;D
Title: Re: DSLua 0.7 released! Post by: manu62300 on July 04, 2007, 05:40:17 AM don t working with my M3 CF >:(
Title: Re: DSLua 0.7 released! Post by: daltonlaffs on July 04, 2007, 07:49:15 AM ...did you remember to DLDI patch it?
Title: Re: DSLua 0.7 released! Post by: anolma on July 10, 2007, 05:01:52 AM I've been a member of the development team since we first started work on 0.6, even though I couldn't help much (devkitpro just doesn't seem to work on this crap computer), I'm guessing it's OK for me to release the finished product. Have you tried this virtual-os for NDS development: http://www.1emulation.com/forums/index.php?showtopic=22353 Title: Re: DSLua 0.7 released! Post by: TOAST on July 10, 2007, 09:17:29 PM I've been a member of the development team since we first started work on 0.6, even though I couldn't help much (devkitpro just doesn't seem to work on this crap computer), I'm guessing it's OK for me to release the finished product. Have you tried this virtual-os for NDS development: http://www.1emulation.com/forums/index.php?showtopic=22353 Title: Re: DSLua 0.7 released! Post by: manu62300 on July 11, 2007, 06:47:24 AM I patch it with DLDITool and not working :-\
Title: Re: DSLua 0.7 released! Post by: carpman on July 31, 2007, 11:14:12 AM Seeing problems with Keyboard and 3D and Wifi here too. DS Lite with G6 Real. I notice the same problems with C programs compiled against the latest stable PALib, so I think the problem is there.
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