|
Title: Jetfighter 0.3b Post by: manu62300 on May 07, 2007, 12:28:45 PM Yep it's me Cid2Mizard ^,
I have a Bug whit my jet bottom when i compil whit DSLua 0.6 but not with dualis ..!!!!mystery I need DSLua 0.7 or 0.6d ,who can send to me ??? Title: Re: Jetfighter 0.1b Post by: jester on May 07, 2007, 02:37:11 PM check Jeremysr's DSLua tutorial site for info on how to fix this issue.
Title: Re: Jetfighter 0.1b Post by: manu62300 on May 07, 2007, 03:03:05 PM dificult translate
ps:i'm french Title: Re: Jetfighter 0.1b Post by: Jeremysr on May 07, 2007, 05:00:44 PM They've already been translated to french, go to the tutorial section of xtreamlua.com.
But anyways can you upload the code of your game? It's much more useful because then everyone can run the game and we can see if there is a problem with your code. Some people (like me) can't run GBFS versions of DSLua games with the equipment we have. Title: Re: Jetfighter 0.1b Post by: manu62300 on May 08, 2007, 12:03:59 AM yep!!!
JetFighter 0.1bscript (http://www.megaupload.com/?d=YYFYWHGU) no bug with dualis but one with DSLua 0.6 with jet and 0.7 with background :-[ for gbfs : JetFighter 0.1.nds (http://www.megaupload.com/?d=FA4M6271) Title: Re: Jetfighter 0.3a Post by: manu62300 on May 15, 2007, 06:43:48 AM Un petit screenshot de la 0.3a
(http://i14.servimg.com/u/f14/11/16/46/09/jet310.jpg) Title: Re: Jetfighter 0.1b Post by: manu62300 on May 15, 2007, 11:44:51 AM help me for the shoot
You could put a complete script with a jet which draws a bullet which crosses the 2 screens because I does not understand please... Code: SCREEN_BOTTOM = 0 SCREEN_TOP = 1 PALETTE_JET1 = 0 PALETTE_JET2 = 1 PALETTE_LASER1 = 2 PALETTE_LASER2 = 3 PALETTE_LASER3 = 4 PALETTE_LASER4 = 5 PALETTE_LIFE = 6 PALETTE_EXPLOSION = 7 ---------------------------------------------------------------------------- local m_Buttons = { A = { Pressed = false, timer = 0 }, B = { Pressed = false, timer = 0 }, X = { Pressed = false, timer = 0 }, Y = { Pressed = false, timer = 0 }, L = { Pressed = false, timer = 0 }, R = { Pressed = false, timer = 0 }, Left = { Pressed = false, timer = 0 }, Right = { Pressed = false, timer = 0 }, Start = { Pressed = false, timer = 0 }, Select = { Pressed = false, timer = 0 }, Up = { Pressed = false, timer = 0 }, Down = { Pressed = false, timer = 0 }, } ------------------------------------------------------------------------------- function ButtonDown( name ) if Pads[ name ]() then if not m_Buttons[ name ].Pressed then m_Buttons[ name ].Pressed = true m_Buttons[ name ].timer = 0 return true else m_Buttons[ name ].timer = m_Buttons[ name ].timer + 1 end else if m_Buttons[ name ].Pressed then m_Buttons[ name ].Pressed = false return false end end return false end ------------------------------------------------------------------------------- function ButtonLongPressed( name ) if m_Buttons[ name ].Pressed and m_Buttons[ name ].timer >= 6 then return true end return false end ------------------------------------------------------------------------------- BGBotMap = Screen.LoadTileBG() BGTopMap = Screen.LoadTileBG() BGBotText = Screen.LoadTextBG() BGTopText = Screen.LoadTextBG() BGBotMap:LoadPalette( "decorbot.pal" ) BGBotMap:LoadTiles( "decorbot.raw", 256 ) BGBotMap:LoadMap( "decorbot.map", ( 256 / 8 ), ( 192 / 8 )) Screen.Initialize ( 0, BGBotText, BGBotMap ) BGTopMap:LoadPalette( "decortop.pal" ) BGTopMap:LoadTiles( "decortop.raw", 256 ) BGTopMap:LoadMap( "decortop.map", ( 256 / 8 ), ( 192 / 8 )) Screen.Initialize ( 1, BGTopText, BGTopMap ) BGTopText:SetColor( 5 ) BGTopText:PrintXY( 0, 0, "Jetfighter: Cid2Mizard for DSLua" ) BGTopText:SetColor( 6 ) BGTopText:PrintXY( 31, 5, "S" ) BGTopText:PrintXY( 31, 6, "C" ) BGTopText:PrintXY( 31, 7, "O" ) BGTopText:PrintXY( 31, 8, "R" ) BGTopText:PrintXY( 31, 9, "E" ) BGTopText:PrintXY( 31, 10, "-" ) BGTopText:PrintXY( 31, 11, "0" ) BGBotText:SetColor( 1 ) BGBotText:PrintXY( 10,23, "Start : Quit" ) BGBotText:SetColor( 6 ) BGBotText:PrintXY( 0, 5, "S" ) BGBotText:PrintXY( 0, 6, "C" ) BGBotText:PrintXY( 0, 7, "O" ) BGBotText:PrintXY( 0, 8, "R" ) BGBotText:PrintXY( 0, 9, "E" ) BGBotText:PrintXY( 0, 10, "-" ) BGBotText:PrintXY( 0, 11, "0" ) Sprite.LoadPalette( SCREEN_TOP, PALETTE_JET1, "jet1.pal" ) Sprite.LoadPalette( SCREEN_BOTTOM, PALETTE_JET2, "jet2.pal" ) Sprite.LoadPalette( SCREEN_TOP, PALETTE_LASER1, "laser1.pal" ) Sprite.LoadPalette( SCREEN_BOTTOM, PALETTE_LASER3, "laser1.pal" ) Sprite.LoadPalette( SCREEN_TOP, PALETTE_LASER4, "laser2.pal" ) Sprite.LoadPalette( SCREEN_BOTTOM, PALETTE_LASER2, "laser2.pal" ) Sprite.LoadPalette( SCREEN_TOP, PALETTE_LIFE, "life.pal" ) Sprite.LoadPalette( SCREEN_BOTTOM, PALETTE_LIFE, "life.pal" ) Sprite.LoadPalette( SCREEN_TOP, PALETTE_EXPLOSION, "explosion.pal" ) Sprite.LoadPalette( SCREEN_BOTTOM, PALETTE_EXPLOSION, "explosion.pal" ) Jet1Frames = FrameStrip.Create( SCREEN_TOP, 32, 32, "256" ) Jet2Frames = FrameStrip.Create( SCREEN_BOTTOM, 32, 32, "256" ) Laser1Frames = FrameStrip.Create( SCREEN_TOP, 16, 8, "256" ) Laser2Frames = FrameStrip.Create( SCREEN_BOTTOM, 16, 8, "256" ) Laser3Frames = FrameStrip.Create( SCREEN_BOTTOM, 16, 8, "256" ) Laser4Frames = FrameStrip.Create( SCREEN_TOP, 16, 8, "256" ) Life1Frames = FrameStrip.Create( SCREEN_TOP, 64, 64, "256" ) Life2Frames = FrameStrip.Create( SCREEN_BOTTOM, 64, 64, "256" ) Explosion1Frames = FrameStrip.Create( SCREEN_TOP, 32, 32, "256" ) Explosion2Frames = FrameStrip.Create( SCREEN_BOTTOM, 32, 32, "256" ) Jet1Frames:LoadBin( "jet1.raw", 1 ) Jet2Frames:LoadBin( "jet2.raw", 1 ) Laser1Frames:LoadBin( "laser1.raw", 1 ) Laser2Frames:LoadBin( "laser2.raw", 1 ) Laser3Frames:LoadBin( "laser1.raw", 1 ) Laser4Frames:LoadBin( "laser2.raw", 1 ) Life1Frames:LoadBin( "life.raw", 5 ) Life2Frames:LoadBin( "life.raw", 5 ) Explosion1Frames:LoadBin( "explosion.raw", 5 ) Explosion2Frames:LoadBin( "explosion.raw", 5 ) ModIntro = Music.LoadMod( "intro.mod" ) nX = 104 nY = 50 nA = 104 nB = 50 nvX = 0 nvY = 0 nvA = 0 nvB = 0 Jet1 = Sprite.Create( Jet1Frames, 0, PALETTE_JET1, nA, nB ) Jet2 = Sprite.Create( Jet2Frames, 0, PALETTE_JET2, nX, nY ) Life1 = Sprite.Create( Life1Frames, 4, PALETTE_LIFE, 1, 64 ) Life2 = Sprite.Create( Life2Frames, 4, PALETTE_LIFE, 247, 64 ) Laser1 = nil Laser2 = nil Laser3 = nil Laser4 = nil ---------------------------------------------------------------------------------------------- function Laser1Check() if nvB > 191 then Laser1:Free() Laser1 = nil if Laser1 == nil then nvC = nvB - 191 Laser3 = Sprite.Create( Laser3Frames, 0, PALETTE_LASER3, nvA, nvC ) end end end ---------------------------------------------------------------------------------------------- function Laser2Check() if nvY < 1 then Laser2:Free() Laser2 = nil if Laser2 == nil then nvZ = nvY + 191 Laser4 = Sprite.Create( Laser4Frames, 0, PALETTE_LASER4, nvX, nvZ ) end end end ---------------------------------------------------------------------------------------------- function Laser3Check() if nvC > 191 then Laser3:Free() Laser3 = nil end end ---------------------------------------------------------------------------------------------- function Laser4Check() if nvZ < 1 then Laser4:Free() Laser4 = nil end end ---------------------------------------------------------------------------------------------- while true do ModIntro:Play() Jet1:MoveTo( nA, nB ) Jet2:MoveTo( nX, nY ) if Pads.Right() then nX = nX + 3 end if nX >= 224 then nX = nX - 3 end if Pads.Left() then nX = nX - 3 end if nX <= 0 then nX = nX + 3 end if Pads.Up() then nY = nY - 3 end if nY <= 0 then nY = nY + 3 end if Pads.Down() then nY = nY + 3 end if nY >= 160 then nY = nY - 3 end if Pads.A() then nA = nA + 3 end if nA >= 224 then nA = nA - 3 end if Pads.Y() then nA = nA - 3 end if nA <= 0 then nA = nA + 3 end if Pads.X() then nB = nB - 3 end if nB <= 0 then nB = nB + 3 end if Pads.B() then nB = nB + 3 end if nB >= 160 then nB = nB - 3 end if ButtonDown ( "R" ) then nvA = nA + 8 nvB = nB Laser1 = Sprite.Create( Laser1Frames, 0, PALETTE_LASER1, nvA, nvB ) end if ButtonDown ( "L" ) then nvX = nX + 8 nvY = nY Laser2 = Sprite.Create( Laser2Frames, 0, PALETTE_LASER2, nvX, nvY ) end if ( Laser1 ~= nil ) then nvB = nvB + 3 Laser1:MoveTo( nvA, nvB ) Laser1Check() end if ( Laser2 ~= nil ) then nvY = nvY - 3 Laser2:MoveTo( nvX, nvY ) Laser2Check() end if ( Laser3 ~= nil ) then nvC = nvC + 3 Laser3:MoveTo( nvA, nvC ) Laser3Check() end if ( Laser4 ~= nil ) then nvZ = nvZ - 3 Laser4:MoveTo( nvX, nvZ ) Laser4Check() end if Pads.Start() then break end Screen.WaitForVBL() end Jet1Frames:FreeAll() Jet2Frames:FreeAll() Laser1Frames:FreeAll() Laser2Frames:FreeAll() Laser3Frames:FreeAll() Laser4Frames:FreeAll() ModIntro:Free() Help me for the Laser correctly and initialize life and score Title: Re: Jetfighter 0.2b Post by: manu62300 on May 16, 2007, 03:29:54 PM Please help me !!
Jetfighter0.2b.zip (http://www.megaupload.com/?d=JWSJ6JH1) Jetfighter0.2b.script.zip (http://www.megaupload.com/?d=E2U1L0RD) Title: Re: Jetfighter 0.3b Post by: manu62300 on May 19, 2007, 11:59:42 AM Voici la version 0.3b:
Nouveautés: - les shoots sont maintenant parfait d' un ecran à l'autre. - le score et la jauge de vie apparaissent mais toujour pas gerées. - changement de la music pas trés entrainante auparavant . - la sprite explosion a été crée mais comme la vie et le score ne sont pas geré ,pas d'explosion visible. le binaire GBFS : Jetfighter0.3.b.zip (http://rapidshare.com/files/32225269/Jetfighter0.3.b.zip) (http://i15.servimg.com/u/f15/11/16/46/09/dualis13.jpg) Title: Re: Jetfighter 0.3b Post by: daltonlaffs on May 19, 2007, 02:29:36 PM The download link doesn't work.
You shouldn't use MegaUpload, try Rapidshare.com -- it doesn't delete your files until they haven't been downloaded for 45 days ;D Title: Re: Jetfighter 0.3b Post by: manu62300 on May 19, 2007, 02:54:01 PM ok thanks I have changed Link
Title: Re: Jetfighter 0.3b Post by: Wolf Link10 on May 23, 2007, 08:32:19 PM Hey anyone here remarkably good with PALib? If so PM me. Theres an awesome Zelda DS hombrew game that some people need help with.
Title: Re: Jetfighter 0.3b Post by: Jeremysr on May 24, 2007, 12:34:40 AM Uh, try palib.info forums. :P
Title: Re: Jetfighter 0.3b Post by: manu62300 on July 12, 2007, 05:01:22 PM Who have a good sound .raw for my laser Jet , but it play with the music ?
|