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Snowball battle game
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Topic: Snowball battle game (Read 11042 times)
daltonlaffs
First Quarter
Posts: 189
Freaking Insane
Re: Snowball battle game
«
Reply #15 on:
May 03, 2006, 05:52:24 PM »
Hey guys, about this game... it runs great on CF, but if you pack it in GBFS, it won't display folders at all. I made a port to GBFS of 1.2, but now 1.3 is out, so I'll port this one. *Starts diddling*
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angor
Waxing Crescent
Posts: 45
Re: Snowball battle game
«
Reply #16 on:
May 03, 2006, 06:07:12 PM »
Since i only have a CF, i can not test with other homebrew hardware (SC, G6 and so)
I would appreciate feedback of anyone having such devices so i could create different versions of the game
Regarding the port you mention, was it done via the pack.bat batch file provided with DSLUA? If it was by any other method, could you explain which?
Thanks!
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waruwaru
Administrator
Waxing Crescent
Posts: 78
Re: Snowball battle game
«
Reply #17 on:
May 03, 2006, 06:20:58 PM »
Yeah, GBFS doesn't support directory structures at all, so your image/sound files won't be packed into GBFS. Only fix right now is to put everything on the same level as your Lua script. Mollusk asked me to convert to use PAFS, which supports file structures. But I was having some problem with the packing program crashing at times. I have a fix planned for this though... Not sure when I will get to it yet, since I was busy looking at the wifi stuff.
Waruwaru
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daltonlaffs
First Quarter
Posts: 189
Freaking Insane
Re: Snowball battle game
«
Reply #18 on:
May 04, 2006, 05:26:50 PM »
OK, I finished my port to GBFS. Download it or die!
It is just the script and all its crap. Place its contents in the scripts folder and run PACK.BAT. Enjoy!
Also, Mr. I-Made-This-Cool-Snowball-Game, PLEASE start putting your scripts in .zip archives! More people have WinZip than WinRar. And you must BUY WinRar. I myself just use the free trial, so PLEASE ZIPS!
Snowball1.3(GBFS).zip
(121.57 KB - downloaded 133 times.)
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-- Bored? Read code line below.
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waruwaru
Administrator
Waxing Crescent
Posts: 78
Re: Snowball battle game
«
Reply #19 on:
May 04, 2006, 05:53:48 PM »
Quote from: daltonlaffs on May 04, 2006, 05:26:50 PM
PLEASE start putting your scripts in .zip archives! More people have WinZip than WinRar. And you must BUY WinRar. I myself just use the free trial, so PLEASE ZIPS!
You can try
ZipGenius
, it can decompress .rar file. A little buggy at times though.
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angor
Waxing Crescent
Posts: 45
Re: Snowball battle game
«
Reply #20 on:
May 05, 2006, 03:11:54 AM »
Quote from: daltonlaffs on May 04, 2006, 05:26:50 PM
OK, I finished my port to GBFS. Download it or die!
It is just the script and all its crap. Place its contents in the scripts folder and run PACK.BAT. Enjoy!
Also, Mr. I-Made-This-Cool-Snowball-Game, PLEASE start putting your scripts in .zip archives! More people have WinZip than WinRar. And you must BUY WinRar. I myself just use the free trial, so PLEASE ZIPS!
As you could know, Mr. I-know-everything, ZIP files are larger than RAR and there were some severe filesize limitations on this forum. So I had to use RAR in the past to get this extra compression mile required. Only now that Waruwaru increased the allowed filesize, ZIP could be a choice.
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daltonlaffs
First Quarter
Posts: 189
Freaking Insane
Re: Snowball battle game
«
Reply #21 on:
May 07, 2006, 09:28:28 AM »
OK, so you can start using zips. If you did, it would be better. the size limit is now 512 kb, so you can fit A LOT of data in that, with the files so small (Most games like Zhentetris or DSLUApaint are usually around 40). And I DID find another program that isn't so glitchy called 7ZIP. But I still like zips better, and they are more public.
IF YOU WANT 7ZIP:
7zip.com
duh.
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Öhr GmbH
Waxing Crescent
Posts: 51
Re: Snowball battle game
«
Reply #22 on:
May 07, 2006, 10:28:55 AM »
i think heres no one interested in these different algorithmus methodes.
SaTa uses .lzh and no one knows this type, but winrar is able to unpack it so i give a damn about this shit!
i always use rar for compression, because its smaller so it doesnt take so long to upload.
and now back to topic, please...
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angor
Waxing Crescent
Posts: 45
Re: Snowball battle game
«
Reply #23 on:
May 07, 2006, 11:21:36 AM »
Quote from: Öhr GmbH on May 07, 2006, 10:28:55 AM
and now back to topic, please...
Good point! Since you mention it and to make this forum more useful for the game development, you people could start:
a) reporting bugs of the game (new ones not yet mentioned in the readme.txt file)
b) providing suggestions for new/extra features (note: for WiFi multiplayer, we have to wait for Waruwaru to add the functionality to DSLUA first)
c) provide feeback (do you like? do you play it?)
Angor
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daltonlaffs
First Quarter
Posts: 189
Freaking Insane
Re: Snowball battle game
«
Reply #24 on:
May 11, 2006, 03:53:27 PM »
I just noticed that I had 7zip's site wrong. Here's the REAL one:
7-zip.com
forgot the -.
And the .lzh format is standard compression for Japan. It is minorly used because most people who distribute distribute to USA, so who would use a Japanese compression format?
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Doom A Holic
New Moon
Posts: 4
Re: Snowball battle game
«
Reply #25 on:
May 15, 2006, 07:41:57 PM »
Angor, your game is of very good quality and it is great fun! I had to modify the script for a couple of minutes to get it working on GBFS, but after I got it working I played it for a long time. I just have one request... when you get hit, you do not lose a point. This makes the com players always in the negatives. So make it so you cannot lose points.
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angor
Waxing Crescent
Posts: 45
Re: Snowball battle game
«
Reply #26 on:
May 16, 2006, 04:09:57 AM »
Quote from: Doom A Holic on May 15, 2006, 07:41:57 PM
Angor, your game is of very good quality and it is great fun! I had to modify the script for a couple of minutes to get it working on GBFS, but after I got it working I played it for a long time. I just have one request... when you get hit, you do not lose a point. This makes the com players always in the negatives. So make it so you cannot lose points.
Hi there! First, thanks for the compliments. I hope you enjoy with the game. Did you try to play with two players? i like it more then than playing alone
The reason the computer players end up in the negatives is that their AI is still poor (or you can see it as "you being more intelligent than they are"
). The negative numbers are a symptom, no the illness. Currently the computer AI can be summarized as: a) do not get cornered at the screen borders, b) detect attacks, c) try to escape them and d) shoot randomly. This will give them some survival chances for a while against a human player but the lack of attack strategy makes them loose at the end. I have included in my TO-DO list this npc AI enhancement to improve this situation but i cannot commit on when it will be done (as usual too much to do, to little time to do it)
I would appreciate if you report of any bug in the game or provide more suggestions to improve it.
See you!
Angor
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