I'm continuing work on my game project, and I'm curious what my fellow gamers opinions are on something.
TestsTake a look at test and test2. Test moves a sprite freely within the confines of a single non scrolling screen, hindered by objects, a la Link in a dungeon (don't worry dalton, I'm not writing a Zelda clone). Test2 leaves the sprite stationary, while the "map" moves around it, like early Final Fantasies on a world map.
I doubt I'll be able to mix the two, like use the test2 type and then switch if you reach an edge or something. Maybe I can use test for indoor and test2 for outdoor. I dunno...
Anyway, I'm curious on opinions other users have.
*Edit - I went ahead and put in a stylus - grid based attack system demo I worked on as well. Check it out if you want, you'll figure it out.