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Flying Pig
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Topic: Flying Pig (Read 5502 times)
bug
Waxing Crescent
Posts: 14
Flying Pig
«
on:
January 24, 2007, 06:08:40 PM »
ok, im making a flying pig game, only im having some wierd graphical errors when i load it up onto my supercard sd (emu works fine). I was wondering if u guys know wot could be going wroung.
there are a few other bugs in it but there fixable, i was just wondering if someone could test it for me on a differnt flash card and c if they get errors, thx, Bug.
Edit: fixed all known code errors (collisions) game is now sorta playable. Also added scripts folder.
Edit2: PROBLEM FIXED!!! download removed.
Edit3: Beta release... Reply 9!!!!!!
«
Last Edit: January 25, 2007, 04:33:56 PM by bug
»
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Jeremysr
First Quarter
Posts: 215
Re: Flying Pig
«
Reply #1 on:
January 24, 2007, 06:45:40 PM »
I've got a GBAMP, DSLua GBFS doesn't work on GBAMP and some other homebrew devices. Can you upload the code instead? Also if the problem is in the code, we can't help you with just a .nds file. It's probably a good idea to always just upload the code, then when releasing your program to the other homebrew sites include the autostart program.
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bug
Waxing Crescent
Posts: 14
Re: Flying Pig
«
Reply #2 on:
January 24, 2007, 07:34:09 PM »
ok, thx,
I fixed some of the collision bugs and reuploaded it with the scripts folder. Plz help me sort out my graphix issues if u can
.
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Jeremysr
First Quarter
Posts: 215
Re: Flying Pig
«
Reply #3 on:
January 24, 2007, 09:04:47 PM »
Ok I tried out the game. At first it looks good. But then after a couple minutes the graphics get messed up and after a long time the sprites completely dissappear...
This is a graphics glitch with DSLua, I'm not sure what's causing it or how to fix it.
I don't know what the game will be like when you're done, but if there are going to be different levels, that should help fix the problem. Because you would delete all the sprites then remake them in between each level. That might make it work, I hope.
P.S. Nice game!
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bug
Waxing Crescent
Posts: 14
Re: Flying Pig
«
Reply #4 on:
January 25, 2007, 03:34:38 AM »
yer, i do plan to make differnt levels and more enemys ect...
i think its a memory error with the palletes or something ( also sometimes the pigs sprite changes into a bird :S) Im going to try a few more things tonight... so we will see wot happens, lolz
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bug
Waxing Crescent
Posts: 14
Re: Flying Pig
«
Reply #5 on:
January 25, 2007, 09:43:25 AM »
OH YES!!!!!!! I FIXED IT....
the fault was mine
I didnt realise tht sprite:free() dosnt unload the pallete.... so i was reloading the pallets the whole time, and thts wot caused the problem
.
THX FOR ALL UR HELP!!!!!
Beta will be released soon... thx Bug
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jester
Waxing Crescent
Posts: 86
Jester Corp DS Logo
Re: Flying Pig
«
Reply #6 on:
January 25, 2007, 02:44:10 PM »
Jeremysr DSLua GBFS does work on slot-1 it seems would their be a way of implementing DLDI into DSLua in version 0.7?
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CURRENT PROJECT:
JesterCorp DS- 2D FIGHTING GAME!!! Due out August 19th 2007!!!Having Sprite Issues but Toast is helping me ALOT
bug
Waxing Crescent
Posts: 14
Re: Flying Pig
«
Reply #7 on:
January 25, 2007, 02:52:28 PM »
atleast that post wastn completely offtopic and random, lol
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Jeremysr
First Quarter
Posts: 215
Re: Flying Pig
«
Reply #8 on:
January 25, 2007, 03:08:29 PM »
Yes I'm pretty sure 0.7 will support DLDI
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bug
Waxing Crescent
Posts: 14
Re: Flying Pig
«
Reply #9 on:
January 25, 2007, 04:32:58 PM »
Beta release:
Ok, here is the beta release, tell me wot u think of it
At the moment its very minimal with only 2 differnt enemys.
I am having some more pallet issues aswell (is there a max to the number of palltes u can load?) .
Im also having some lag issues, the games running at 30 frames per second but i still get lag...
any help on the pallet and lag issues will be greaterly appreciated.
Thx Bug.
Piggy.zip
(468.38 KB - downloaded 180 times.)
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Jeremysr
First Quarter
Posts: 215
Re: Flying Pig
«
Reply #10 on:
January 25, 2007, 04:56:43 PM »
Nice game (again)! I like the touch screen controls. I'm not sure about the lag, or the palettes (that shouldn't be too many palettes though.)
I have one suggestion, Left hand mode - left-handed people who use the stylus should use A/B/X/Y as the D-pad and R to shoot
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bug
Waxing Crescent
Posts: 14
Re: Flying Pig
«
Reply #11 on:
January 25, 2007, 06:03:59 PM »
oh yer, forgot about leftys, lolz
erm, if there using the stylus they dont need a dpad, i will just set the R trigger up to shoot aswell. and then once i figure out the lag and pallets, i will add more enemys and levels
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nyuk1998
New Moon
Posts: 1
Re: Flying Pig
«
Reply #12 on:
January 30, 2007, 05:14:55 PM »
Sounds like a cool game.
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bug
Waxing Crescent
Posts: 14
Re: Flying Pig
«
Reply #13 on:
February 02, 2007, 11:41:26 AM »
ok... update... im afraid i gave up using LUA and moved onto the PaLib.... So anyway theres alot better versions on there forums if u wana download it
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jester
Waxing Crescent
Posts: 86
Jester Corp DS Logo
Re: Flying Pig
«
Reply #14 on:
February 02, 2007, 11:48:13 AM »
well i am staying on DSLua so when is the next update do you guys reckon?
Logged
CURRENT PROJECT:
JesterCorp DS- 2D FIGHTING GAME!!! Due out August 19th 2007!!!Having Sprite Issues but Toast is helping me ALOT
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