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Auto booting game?
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Topic: Auto booting game? (Read 2758 times)
bug
Waxing Crescent
Posts: 14
Auto booting game?
«
on:
January 21, 2007, 07:23:11 PM »
Is there any way of auto booting the game without having to go through the lua menu in gbfs mode?
Thanks for any responses, Bug
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Jeremysr
First Quarter
Posts: 215
Re: Auto booting game?
«
Reply #1 on:
January 21, 2007, 08:55:38 PM »
Yep, use autostart.exe (comes with DSLua 0.6). It will edit the directory to find the program to be auto-started. Put it in the same directory as the already-packed GBFS rom and use the command line to type
autostart.exe DSLUA-PACK.nds Gamename.nds /gbfs/
It'll copy DSLUA-PACK.nds to Gamename.nds and edit Gamename.nds to auto-start /gbfs/main.lua.
Or if you'd rather use a hex editor/can't run .exe's, you can find where to change it by doing a text search for "___" (3 underline characters)
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bug
Waxing Crescent
Posts: 14
Re: Auto booting game?
«
Reply #2 on:
January 22, 2007, 10:49:30 AM »
kl, thx
I will try that out now
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bug
Waxing Crescent
Posts: 14
Re: Auto booting game?
«
Reply #3 on:
January 22, 2007, 11:27:30 AM »
Awesome
Even works with the sc.nds file
Thanks dude, help much apreciated
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molster
Waxing Crescent
Posts: 19
Re: Auto booting game?
«
Reply #4 on:
July 20, 2007, 10:24:58 PM »
I cant seem to get this to work. My script is named main.lua . I run autopak, test the .sc.nds, and it works fine... so now i want to make it auto start the main.lua, i open command prmt and do the following
autostart.exe DSLUA-PACK.sc.nds test.sc.nds /gbfs/
and when i run the test, i stil have to select the file (and I even looked at its hex, it was changed.. but didnt work)
turns out, that i used \gbfs\ and not /gbfs/ my bad =(
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Last Edit: July 20, 2007, 10:31:09 PM by molster
»
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