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DSLua Community  |  General DS Programming Chats  |  Chat Room  |  Rewrite of DSLua, has anyone tried doing so? « previous next »
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Author Topic: Rewrite of DSLua, has anyone tried doing so?  (Read 5775 times)
sypherce
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« on: December 03, 2006, 02:27:19 AM »

Since the source code isn't out and the developer isn't anywhere to be seen I think it may be time for someone to try. I personally have been poking at it and seem to have working inputs now (buttons and stylus seem to work like in dslua). Since commands that respond with a simple integer or boolean is gonna be slightly harder then setting up backgrounds and such I'm not sure how far I will suceed -- but I'm gonna give a shot at this and see what happens.
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daltonlaffs
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« Reply #1 on: December 03, 2006, 07:53:37 AM »

No one to this point has tried, although some people rumor a lib...

...go for it!

I think you could go like DSLua did -- start with version 0.1 which only had text, go to 0.2 which supported GBFS, 0.3 which added sprites, 0.4 which added maps and raws, and finally 0.5 that finished the set with io functions and mod support. And make sure when you are done, any script I put in it runs like normal...  Grin
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Jeremysr
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« Reply #2 on: December 03, 2006, 01:36:32 PM »

Yesterday I received the source code from "admin". He didn't say much and ignored my questions about waruwaru. He just asked if I'd be interested in maintaining it.
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jester
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« Reply #3 on: December 03, 2006, 05:17:52 PM »

will you rewrite the DSLua making it better jeremysr please say yes! Cool i hope so
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Jeremysr
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« Reply #4 on: December 03, 2006, 05:26:29 PM »

Not rewriting it but will add & fix stuff and make it better. Smiley
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jester
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« Reply #5 on: December 04, 2006, 06:24:42 AM »

thanks for the information Jeremysr when do you expect or hope to release the improved DSLua also what improvements will you be making?
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daltonlaffs
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« Reply #6 on: December 04, 2006, 07:17:07 AM »

Let me add that I am helping jeremysr at this point.

The source code we got has some bugs in it that stop it from compiling. We are first going to fix those, which may take a few days of work.

I am not sure what improvements jeremysr has in mind, but I am at least going to write wifi and ogg support, and possibly fix some of the sprite errors.

I hope to have it released before 2007, but this code is seriously screwed up...  Grin
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sypherce
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« Reply #7 on: December 04, 2006, 07:24:27 AM »

Let me add that I am helping jeremysr at this point.

The source code we got has some bugs in it that stop it from compiling. We are first going to fix those, which may take a few days of work.

I am not sure what improvements jeremysr has in mind, but I am at least going to write wifi and ogg support, and possibly fix some of the sprite errors.

I hope to have it released before 2007, but this code is seriously screwed up...  Grin

I guess you havn't met up with jeremysr since last night, I'm also helping with the project apparently, I got it to compile and have been working on wifi all night. If you login to aim or msn I'll message you within seconds.
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Jeremysr
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« Reply #8 on: December 04, 2006, 01:48:30 PM »

Yeah he's really helping a lot. I don't think we could do it without him. Grin
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sypherce
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« Reply #9 on: December 05, 2006, 07:12:21 AM »

Just a heads up, I have the TCP and UDP parts (both parts) of wifi implemented into dslua, I'm hoping to spend tomorrow cleaning up the code and then mabey releasing it sometime soon (depending on what jeremysr and everyone else thinks about it)
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daltonlaffs
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« Reply #10 on: December 05, 2006, 07:34:55 AM »

I wanna see this air, but make sure the socket send and recieve works -- the TCP test you gave me yesterday keeps recieving a nil string.

Other than that, TCP seems neat and easy to understand, heres to hoping that it works!
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brennan
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« Reply #11 on: December 08, 2006, 10:02:49 PM »

Haha! Sweet. Drop me an IM when .6 is released, I forget to drop by here every once in a while.

Are you releasing the source? I think it'd help the project move along.
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Jeremysr
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« Reply #12 on: December 08, 2006, 11:03:52 PM »

Yes we're definately releasing the source.
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TOAST
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« Reply #13 on: December 10, 2006, 10:07:36 AM »

Cool! DSLua open source? Cheesy Then, if admin or waruwaru or whoever pays for the site wouldn't show up, we could use sourceforge.net as host for the site (new). Just a thought. Tongue
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daltonlaffs
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« Reply #14 on: December 10, 2006, 12:38:24 PM »

Or we could just use my site at daltonlaffs.bravehost.com -- I cracked the file limitations bravenet placed on me, so now I have 50mb of all-purpose space  Grin
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