I'm still getting on my feet with DSLua, the project i'm attempting is a fairly large project and I know it'll be very difficult, however I can see it being possible in DSLua (i'm trying to keep the project somewhat underwraps until I can actually prove it's doable with a small demo). Anyway, that aside.. the one thing that's currently stopping me from making any progression is the sprites. I've been looking into sprites and I need to know before I even attempt this project if DSLua can support sprite maps and framestrips larger than 64 x 64 (obviously framestrips being stacks) or if it's possible to make animated backgrounds (possibly coding the program to swap between backgrounds for a psuedo animation) layered on top of other backgrounds, with the top layer (the fake sprite) containing transparency? .. I need to be able to use nearly the entirety of the DS screen for a sprite. If anyone can answer this question for me it would be extremely helpful. Thanks
