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Need help, user-controlled sprite
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Topic: Need help, user-controlled sprite (Read 2137 times)
CPU_Smarts
Waxing Crescent
Posts: 15
Need help, user-controlled sprite
«
on:
September 06, 2006, 06:48:53 PM »
Ok as the topic says, im having a problem making a sprite that can be controlled by the user, heres the code:
Code:
function Player1Controls()
if Pads.Up() then
Player1:MoveTo( x, y+1 )
end
if Pads.Down() then
Player1:MoveTo( x, y-1 )
end
end
all i have is up and down for now, but i will add more later once i get these two working
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Jeremysr
First Quarter
Posts: 215
Re: Need help, user-controlled sprite
«
Reply #1 on:
September 06, 2006, 06:53:44 PM »
x and y are always remaining the same values in your code. You need something like this:
Code:
function Player1Controls()
if Pads.Up() then
y = y - 1
Player1:MoveTo( x, y )
end
if Pads.Down() then
y = y + 1
Player1:MoveTo( x, y )
end
end
And also notice that I made the bottom one +1 and the top one -1 because you had the two switched. (Unless you wanted inverted controls)
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CPU_Smarts
Waxing Crescent
Posts: 15
Re: Need help, user-controlled sprite
«
Reply #2 on:
September 06, 2006, 10:20:33 PM »
Hm, well i put that in my script but its not working
ill keep messing around with it though
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Jeremysr
First Quarter
Posts: 215
Re: Need help, user-controlled sprite
«
Reply #3 on:
September 06, 2006, 10:35:18 PM »
Well you didn't say what the problem was. What happens when you try to run it?
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CPU_Smarts
Waxing Crescent
Posts: 15
Re: Need help, user-controlled sprite
«
Reply #4 on:
September 06, 2006, 10:56:23 PM »
heheh whoops, well when i click start and go into the actual game, the sprite and background load, but i cant get the sprite to move up or down (im not too worried about getting the animation of it working right now)
um...well thats pretty much it...
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Jeremysr
First Quarter
Posts: 215
Re: Need help, user-controlled sprite
«
Reply #5 on:
September 06, 2006, 11:08:38 PM »
You'll have to post more code
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CPU_Smarts
Waxing Crescent
Posts: 15
Re: Need help, user-controlled sprite
«
Reply #6 on:
September 06, 2006, 11:28:25 PM »
Here, i just decided to post my entire code (well the game part of it) because im really not sure where the problem is:
Code:
------------------- MAIN GAME ------------------------------------
-- *Whew* time to start it...I'm kind of nervous ( just a reminder of what I was thinking when I started this ;))
-- More Variables
PALETTE_PLAYER1 = 0
PALETTE_BOX1 = 1
PALETTE_BOX2 = 2
-- Load Sprites...
function LoadSprites()
-- Player 1
Sprite.LoadPalette( SCREEN_BOTTOM, PALETTE_PLAYER1, "Player1.bmp.pal" )
Player1Frames = FrameStrip.Create( SCREEN_BOTTOM, 32, 32, "256" )
Player1Frames:LoadBin( "Player1.raw", 16 )
Player1 = Sprite.Create( Player1Frames, 0, PALETTE_PLAYER1, 50, 150 )
-- Box 1
Sprite.LoadPalette( SCREEN_BOTTOM, PALETTE_BOX1, "Box1.bmp.pal" )
Box1Frames = FrameStrip.Create( SCREEN_BOTTOM, 64, 64, "256" )
Box1Frames:LoadBin( "Box1.raw", 1 )
Box1 = Sprite.Create( Box1Frames, 0, PALETTE_BOX1, 90, 120 )
-- Box 2
Sprite.LoadPalette( SCREEN_BOTTOM, PALETTE_BOX2, "Box2.bmp.pal" )
Box2Frames = FrameStrip.Create( SCREEN_BOTTOM, 32, 32, "256" )
Box2Frames:LoadBin( "Box2.raw", 1 )
Box2 = Sprite.Create( Box2Frames, 0, PALETTE_BOX2, 58, 88 )
end
-- Load Map
function LoadGameMap()
BGBottomMap:LoadPalette( "Aztec.bmp.pal" )
BGBottomMap:LoadTiles( "Aztec.raw", 256 )
BGBottomMap:LoadMap( "Aztec.map", ( 256 / 8 ), ( 192 / 8 ) )
Screen.Initialize( SCREEN_BOTTOM, BGBottomMap )
end
-- Player 1 Controls *shudders*
function Player1Controls()
-- Check Keys
while true do
if Pads.Up() then
y = y - 15
Player1:MoveTo( x, y )
end
if Pads.Down() then
y = y + 15
Player1:MoveTo( x, y )
end
end
end
-- Main Game function
function MainGame()
LoadGameMap()
LoadSprites()
Player1Controls()
end
SplashScreen()
DSLua.WaitForAnyKey()
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Jeremysr
First Quarter
Posts: 215
Re: Need help, user-controlled sprite
«
Reply #7 on:
September 07, 2006, 12:21:00 AM »
I tried it, and it worked for me (after using my own sprites from Skydiver since I don't have yours, adding x=50 and y=150, adding BGBottomMap = Screen.LoadTileBG, adding SCREEN_TOP = 1 and SCREEN_BOTTOM = 0)
Maybe you should put all your files in a zip file and upload it here...
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