CPU_Smarts
Waxing Crescent
 
Posts: 15
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« Reply #15 on: September 05, 2006, 09:09:26 PM » |
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Thanks for the tuts Jeremysr, they really help, i now understand most of how sprites work along with other things ^.^ maybe i can have a game out sometime within the next month, I'll be working on transitioning from the splash screen to the main menu now....
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Jeremysr
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« Reply #16 on: October 05, 2006, 12:52:34 AM » |
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I wrote a short tutorial today about " advanced touch screen input". If you plan on using menus/buttons in your game it's important to read this tutorial.
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benja32
New Moon

Posts: 3
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« Reply #17 on: November 24, 2006, 12:49:22 PM » |
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hi all and jerem im french orry for my langage lol the tutorials it doesn't work  the tutorial0 yes but the other 1 a 9 no  why ?
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daltonlaffs
First Quarter
  
Posts: 189
Freaking Insane
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« Reply #18 on: November 24, 2006, 01:27:38 PM » |
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Yeah, looks like jeremysr has some problems with his page... I have a site on bio-gaming, and I can't upload anything... guess he is going through some hard times. 
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-- Bored? Read code line below. -- Bored? Read code line above.   ^^ That works, I SWEAR! ^^
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Jeremysr
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« Reply #19 on: November 24, 2006, 01:58:41 PM » |
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Sorry all my databases were disabled. They're supposed to be working now (and Daltonlaffs you can upload now) but I can't log in to my site admin panel. I'm waiting for my older brother (who lives far away) to fix it since he's the actual owner of the site.
I was only using a database for the tutorials to count how many users viewed the tutorials. So I'll just take off the counter and it should work.
Edit: Now I'm having problems uploading. I might put the tutorials on a different site for the next couple days...
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« Last Edit: November 24, 2006, 06:44:44 PM by Jeremysr »
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benja32
New Moon

Posts: 3
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« Reply #20 on: November 25, 2006, 06:32:40 AM » |
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Jeremysr
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« Reply #22 on: November 25, 2006, 10:25:39 PM » |
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Ok bio-gaming.com is back so the tutorials work now.
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jester
Waxing Crescent
 
Posts: 86
Jester Corp DS Logo
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« Reply #23 on: January 09, 2007, 04:48:42 AM » |
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Anymore new tutorials coming?
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CURRENT PROJECT:
JesterCorp DS- 2D FIGHTING GAME!!! Due out August 19th 2007!!!Having Sprite Issues but Toast is helping me ALOT
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Jeremysr
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« Reply #24 on: January 09, 2007, 01:51:24 PM » |
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Give me some ideas!  (Not Wifi or Mic functions yet)
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brennan
Waxing Crescent
 
Posts: 41
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« Reply #25 on: January 09, 2007, 08:25:14 PM » |
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The mic functions are really simple, I could throw some together for you guys this weekend.
BTW, sypherce, is there a way to get the mic's recording's a little higher in quality? I think 0xtob has a little app out to show the mic recording at the highest level possible.
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« Last Edit: January 09, 2007, 08:27:50 PM by brennan »
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Jeremysr
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« Reply #26 on: January 12, 2007, 10:36:06 PM » |
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I redesigned the site. I think it looked kinda ugly before. A couple weeks ago when I accidentally replaced the sites CSS style with DSLua's documentation's CSS style, I decided it would look a lot better to look like my documentation of DSLua.  Tell me if you like it. I also added the lines section to the 8-bit tutorial, and rewrote the first part of tutorial 1 for a better explanation for DSLua 0.6. Edit: Just fixed all the broken examples in the 8-bit tutorial. 
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« Last Edit: January 13, 2007, 02:58:15 AM by Jeremysr »
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jester
Waxing Crescent
 
Posts: 86
Jester Corp DS Logo
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« Reply #28 on: January 15, 2007, 08:58:00 AM » |
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I cant wait for the Wifi Tutorial! and Mic aswell so blowing into the Mic can work on DSLua soon?
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CURRENT PROJECT:
JesterCorp DS- 2D FIGHTING GAME!!! Due out August 19th 2007!!!Having Sprite Issues but Toast is helping me ALOT
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Jeremysr
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« Reply #29 on: January 15, 2007, 01:46:34 PM » |
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I cant wait for the Wifi Tutorial! and Mic aswell so blowing into the Mic can work on DSLua soon?
Detecting them blowing into the mic is pretty easy. Just use Mic.GetVol() to get the volume that is going into the microphone. Write a testing program that will display the value of Mic.GetVol(). Then blow into the mic and see what kind of numbers you get. Then you can hopefully detect when someone is blowing into the mic by seeing if Mic.GetVol() is close to those numbers.
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