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DSLua Community  |  DSLua - Best scripting language for Nintendo DS  |  Home-brew/Hacks/Games/Projects  |  new (yet unnamed) game « previous next »
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Author Topic: new (yet unnamed) game  (Read 3557 times)
angor
Waxing Crescent
**
Posts: 45


WWW
« on: July 17, 2006, 03:01:14 PM »

As mentioned in my develpment blog http://snowballbattle.blogspot.com/ I am currently working in a new game. This time the project is more ambitious than the Snowball game and therefore I do not know how far I will achive. I plan to go step by step given my available time for development and the interest the people will show in the game.

Anycase, going to the point, a lot in this game is still to be defined so i cannot tell much since it can change anytime. A few elements more or less clear are:

Thematic: medieval phantasy (not quite original though, but quite a lot of fans out there...)
Gameplay: somewhere between hack'n slack and RPG
Artwork: I will create the game artwork (whether drawings or 3D models) as oposite to borrowing from other sources (as was the case of Snowball battle game). This would be extra work on top of the programming but also a challenge and game freedom
View: prerendered models in isometric perspective

Here comes the first screenshots of the game still in alpha develpment stage (splash screen + ingame).



* 20060717 (v0.1 alpha).gif (51.93 KB, 524x409 - viewed 371 times.)
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daltonlaffs
First Quarter
***
Posts: 189


Freaking Insane


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« Reply #1 on: July 17, 2006, 07:02:17 PM »

Darn you! You beat me to it!  Cry

J/k. RPG Maker DS is almost ready for its beta release. Anywho, it looks promising man. Good luck!
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Code:
-- Bored? Read code line below.
-- Bored? Read code line above.



^^ That works, I SWEAR! ^^
angor
Waxing Crescent
**
Posts: 45


WWW
« Reply #2 on: July 18, 2006, 03:52:46 AM »

Darn you! You beat me to it!  Cry

J/k. RPG Maker DS is almost ready for its beta release. Anywho, it looks promising man. Good luck!

There is still so much to do in my game. It will still take some time until I can release a playable beta version.
On the other side, I am curious about your RPG maker. Let me know when it is available to be played Smiley

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daltonlaffs
First Quarter
***
Posts: 189


Freaking Insane


WWW
« Reply #3 on: July 18, 2006, 06:57:35 AM »

Let me know when it is available to be played Smiley

It won't be much longer. At this rate, first beta should be in two weeks or so. It is going along OK.
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Code:
-- Bored? Read code line below.
-- Bored? Read code line above.



^^ That works, I SWEAR! ^^
Floodguy
New Moon
*
Posts: 2



« Reply #4 on: October 23, 2006, 03:49:04 AM »

As mentioned in my develpment blog http://snowballbattle.blogspot.com/ I am currently working in a new game. This time the project is more ambitious than the Snowball game and therefore I do not know how far I will achive. I plan to go step by step given my available time for development and the interest the people will show in the game.

Anycase, going to the point, a lot in this game is still to be defined so i cannot tell much since it can change anytime. A few elements more or less clear are:

Thematic: medieval phantasy (not quite original though, but quite a lot of fans out there...)
Gameplay: somewhere between hack'n slack and RPG
Artwork: I will create the game artwork (whether drawings or 3D models) as oposite to borrowing from other sources (as was the case of Snowball battle game). This would be extra work on top of the programming but also a challenge and game freedom
View: prerendered models in isometric perspective

Here comes the first screenshots of the game still in alpha develpment stage (splash screen + ingame).



Angor,
how do you scroll a tile map in DSLua around the screen? Are there any size limitations or performance problems?
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angor
Waxing Crescent
**
Posts: 45


WWW
« Reply #5 on: October 23, 2006, 04:40:37 AM »

As mentioned in my develpment blog http://snowballbattle.blogspot.com/ I am currently working in a new game. This time the project is more ambitious than the Snowball game and therefore I do not know how far I will achive. I plan to go step by step given my available time for development and the interest the people will show in the game.

Anycase, going to the point, a lot in this game is still to be defined so i cannot tell much since it can change anytime. A few elements more or less clear are:

Thematic: medieval phantasy (not quite original though, but quite a lot of fans out there...)
Gameplay: somewhere between hack'n slack and RPG
Artwork: I will create the game artwork (whether drawings or 3D models) as oposite to borrowing from other sources (as was the case of Snowball battle game). This would be extra work on top of the programming but also a challenge and game freedom
View: prerendered models in isometric perspective

Here comes the first screenshots of the game still in alpha develpment stage (splash screen + ingame).



Angor,
how do you scroll a tile map in DSLua around the screen? Are there any size limitations or performance problems?


1) Load your background
     g_BGBottomMap:LoadPalette( "./img/map01.pal" )
     g_BGBottomMap:LoadTiles( "./img/map01.raw", 256 )
     g_BGBottomMap:LoadMap( "./img/map01.map", ( 512 / 8 ), ( 384 / 8 ) )
     Screen.Initialize( SCREEN_BOTTOM, g_BGBottomMap )
   
2) Scroll
     nX = 64
     nY = 64
     g_BGBottomMap:ScrollXY( nX, nY )


Regarding screen size limitation, I do not know. Just try and see what happens.
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Floodguy
New Moon
*
Posts: 2



« Reply #6 on: October 23, 2006, 09:04:56 PM »

Hi Angor,

thanks for the information.  Smiley
Will try it. Let you know.
I'm sure that there must a be some kind of
limitation, especially on the device itself.


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