DSLua Community
Welcome, Guest. Please login or register.
May 18, 2012, 08:32:51 PM
1371 Posts in 262 Topics by 33109 Members
Latest Member: Limewire Download
DSLua Community  |  DSLua - Best scripting language for Nintendo DS  |  Bugs & Suggestions  |  Suggestion: Automatic Script Loading « previous next »
Pages: [1]
Author Topic: Suggestion: Automatic Script Loading  (Read 4156 times)
ikarius
New Moon
*
Posts: 7


« on: April 26, 2006, 03:45:16 PM »

Hello,

I don't know if it exist yet, but it would be nice to have a "automatic script" loading feature so people don't have to browse for the Lua file. If it exist, I am sorry if I didn't notice it.

Thanks !
Logged
waruwaru
Administrator
Waxing Crescent
*****
Posts: 78


« Reply #1 on: April 26, 2006, 04:35:43 PM »

I think Zhen asked for the same feature as well.  I am working on something related, so this will definitely be the way in the future.  It will not be in version 0.5, maybe 0.6.  It will definitely be possible when I release the source code and then every one can just do their own build.

Have fun!
Waruwaru
Logged
ikarius
New Moon
*
Posts: 7


« Reply #2 on: April 26, 2006, 05:12:43 PM »

Hi waruwaru,

If you need help in developping Lua player, I can always help. I can code in C/C++ and I even tried doing modification to the PSP lua player, but the environment for the compile never worked for me for some reason I don't know, not that I really cared because I knew shine was working on the same thing. If you want to contact me, feel free to do it by msn at ikarius@dancerebirth.com
Logged
Zhen
Waxing Crescent
**
Posts: 45


WWW
« Reply #3 on: April 27, 2006, 03:24:03 AM »

When we have the "automatic script" feature, it can be possible to create an User Distribution with several of the apps. So that more people can play with it.

Zhen
Logged
bitkari
New Moon
*
Posts: 2


« Reply #4 on: August 21, 2006, 10:07:41 AM »

It would be even better if this idea could be taken a step further, and allow for a "compile" feature.

I know that this goes slightly against the grain for a scripting system, but the ability to create a single NDS rom file for distribution to other homebrew users would be great.

Failing that, having an "autorun" script would be great.  Smiley
Logged
Zhen
Waxing Crescent
**
Posts: 45


WWW
« Reply #5 on: August 22, 2006, 04:25:21 AM »

Hello,

I don't know if it exist yet, but it would be nice to have a "automatic script" loading feature so people don't have to browse for the Lua file. If it exist, I am sorry if I didn't notice it.

Thanks !

Well, the GBFS flavour have a compile-esque behaviour, the PACK.BAT. It generates one single rom file.

Zhen.
Logged
daltonlaffs
First Quarter
***
Posts: 189


Freaking Insane


WWW
« Reply #6 on: August 23, 2006, 04:13:16 PM »

when is 0.6 coming out?  Cheesy

And I hope this is in 0.6 -- it is a big must-have.
Logged

Code:
-- Bored? Read code line below.
-- Bored? Read code line above.



^^ That works, I SWEAR! ^^
daltonlaffs
First Quarter
***
Posts: 189


Freaking Insane


WWW
« Reply #7 on: December 08, 2006, 08:00:36 PM »

HAHAHAHAHA! NEAT! The coder sypherce has struck again! I came to him with this request, and already he has finished it! It too will be released in the 0.6 bundle! (Lovin' it!)
Logged

Code:
-- Bored? Read code line below.
-- Bored? Read code line above.



^^ That works, I SWEAR! ^^
Pages: [1]
« previous next »
    Jump to: